WD2_Screenshots_07

WD2_Screenshots

Ubisoft Paris : October 2015 – September 2016 (1 year and 2 months) :

wd2overview_03

WD2_Overview

Ubisoft Paris : October 2015 – September 2016 (1 year and 2 months) :

GRFSStart

GRFS_Overview

November 2010 – March 2012 (1 year and 4 months) Level Designer on Ghost Recon: Future Soldier. (Xbox 360 & Ps3) Level Designer, Design and building Campaign level “Ember Hunt”. (Mission 07) – In charge ...

red_steel_2_Intro

RS2_Overview

October 2008 – December 2009 (1 year and 3 months) Level Designer on RedSteel 2 (AAA game WiiMotion Plus exclusive) In charge of level « Descent » (Map n02) in RedSteel 2: Conception/Integration/Debug – In charge of ...

acrogue_overview03

ACR_Overview

Mars 2014 – September 2014 (7 months) Mission Designer on Assassin’s Creed Rogue (Xbox 360 & PS3) Design and Building Mission levels for AC Rogue. Conception/ Integration/Debug.

acs_overview01

ACS_Overview

October 2014 – September 2015 (11 months) World Designer, Design and building London world on Assassin’s Creed Syndicate. – In charge of conception, integration & debug of Southwark District. From preAlpha to Gold Stage. Assets ...

wd2_concept_02

WD2_Concepts

Ubisoft Paris : October 2015 – September 2016 (1 year and 2 months) :

wd2walkthrough_01

WD2_VideoWalkthrough

Ubisoft Paris : October 2015 – September 2016 (1 year and 2 months) : World Designer, Design and building Oakland North district on Watch_Dogs2. – In charge of conception, integration & debug of Oakland District. ...

acr_screenshots_04

ACR_Screenshots

Mars 2014 – September 2014 (7 months) Mission Designer on Assassin’s Creed Rogue (Xbox 360 & PS3) Design and Building Mission levels for AC Rogue. Conception/ Integration/Debug.

acrogue_layout_03

ACR_Layout

Mars 2014 – September 2014 (7 months) Mission Designer on Assassin’s Creed Rogue (Xbox 360 & PS3) Design and Building Mission levels for AC Rogue. Conception/ Integration/Debug.

acr_concept_01

ACR_Concepts

Mars 2014 – September 2014 (7 months) Mission Designer on Assassin’s Creed Rogue (Xbox 360 & PS3) Design and Building Mission levels for AC Rogue. Conception/ Integration/Debug.

acsyndicatescreenshot_06

ACS_Screenshots

Some screenshots of the Southwark District taken from the Anvil Engine : Foundry, Warehouses, Southbank Wharf

acsyndicatescreenshot_03

ACS_Concepts

October 2014 – September 2015 (11 months) World Designer, Design and building London world on Assassin’s Creed Syndicate. – In charge of conception, integration & debug of Southwark District. From preAlpha to Gold Stage. Assets ...

acsyndicatelayout_00

ACS_Layout

October 2014 – September 2015 (11 months) World Designer, Design and building London world on Assassin’s Creed Syndicate. – In charge of conception, integration & debug of Southwark District. From preAlpha to Gold Stage. Assets ...

ACSyndicateWalkthrough_01

ACS_Video_Walkthrough

October 2014 – September 2015 (11 months) World Designer, Design and building London world on Assassin’s Creed Syndicate. – In charge of conception, integration & debug of Southwark District. From preAlpha to Gold Stage. Assets ...

ACRogueWalkthrough_01

ACR_Video_Walkthrough

Mars 2014 – September 2014 (7 months) Mission Designer on Assassin’s Creed Rogue (Xbox 360 & PS3) Design and Building Mission levels for AC Rogue. Conception/ Integration/Debug.

ACSyndicateSketch_02

ACS_Sketches

October 2014 – September 2015 (11 months) World Designer, Design and building London world on Assassin’s Creed Syndicate. – In charge of conception, integration & debug of Southwark District. From preAlpha to Gold Stage. Assets ...

RS2ScreenShots_1

RS2_Screenshots

October 2008 – December 2009 (1 year and 3 months) Level Designer on RedSteel 2 (AAA game WiiMotion Plus exclusive) In charge of level « Descent » (Map n02) in RedSteel 2: Conception/Integration/Debug

GRFS_Croquis7

GRFS_Layout

November 2010 – March 2012 (1 year and 4 months) Level Designer on Ghost Recon: Future Soldier. (Xbox 360 & Ps3) Design and Building Campaign levels for Ghost Recon Future Soldier.

MSCover_1

MS_Overview

June 2010 – October 2010 (4 months) Level Designer on MotionSports (Xbox360 Kinect Line-up game) Design and building levels for MotionSports.

MSWalkthrough

MS_Video_Walkthrough

June 2010 – October 2010 (4 months) Level Designer on MotionSports (Xbox360 Kinect Line-up game) Design and building levels for MotionSports.

MSScreenShots_1

MS_Layout

June 2010 – October 2010 (4 months) Level Designer on MotionSports (Xbox360 Kinect Line-up game) Design and building levels for MotionSports.

MS_Screnshot9

MS_ScreenShots

June 2010 – October 2010 (4 months) Level Designer on MotionSports (Xbox360 Kinect Line-up game) Design and building levels for MotionSports.

2718814207_6b1b1f1125_o

Drawings

Moreaboutme

About me

RS2_Concept1

RS2_Concepts

October 2008 – December 2009 (1 year and 3 months) Level Designer on RedSteel 2 (AAA game WiiMotion Plus exclusive) In charge of level « Descent » (Map n02) in RedSteel 2: Conception/Integration/Debug

RS2Walkthrough_2

RS2_Video_Walkthrough

October 2008 – December 2009 (1 year and 3 months) Level Designer on RedSteel 2 (AAA game WiiMotion Plus exclusive) In charge of level « Descent » (Map n02) in RedSteel 2: Conception/Integration/Debug

RS2Sketches_3

RS2_Sketches

October 2008 – December 2009 (1 year and 3 months) Level Designer on RedSteel 2 (AAA game WiiMotion Plus exclusive) In charge of level « Descent » (Map n02) in RedSteel 2: Conception/Integration/Debug

GRFS_VidéoWalkthrough7

GRFS_Video_Walkthrough

November 2010 – March 2012 (1 year and 4 months) Level Designer on Ghost Recon: Future Soldier. (Xbox 360 & Ps3) Design and Building Campaign levels for Ghost Recon Future Soldier.

GRFS_Croquis9

GRFS_Sketches

November 2010 – March 2012 (1 year and 4 months) Level Designer on Ghost Recon: Future Soldier. (Xbox 360 & Ps3) Design and Building Campaign levels for Ghost Recon Future Soldier.

GRFS_Artwork1

GRFS_Concepts

November 2010 – March 2012 (1 year and 4 months) Level Designer on Ghost Recon: Future Soldier. (Xbox 360 & Ps3) Design and Building Campaign levels for Ghost Recon Future Soldier.

GRFS_Screnshot1

GRFS_Screenshots

November 2010 – March 2012 (1 year and 4 months) Level Designer on Ghost Recon: Future Soldier. (Xbox 360 & Ps3) Level Designer, Design and building Campaign level “Ember Hunt”. (Mission 07) – In charge ...